太空漫游2001的导演,关于剧结局的阐释。见评论 #culture
https://openculture.com/2018/07/stanley-kubrick-explains-mysterious-ending-2001-space-odyssey-newly-unearthed-interview.html
https://openculture.com/2018/07/stanley-kubrick-explains-mysterious-ending-2001-space-odyssey-newly-unearthed-interview.html
Open Culture
Stanley Kubrick Explains the Mysterious Ending of 2001: A Space Odyssey in a Newly Unearthed Interview
Kubrick kept changing his mind about what that ending would be — and nobody who saw the film knew quite what to make of the one he finally chose.' Those words come from a piece by The New Yorker's Dan Chiasson, published to mark the fiftieth anniversary of…
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推荐两部硬科幻小说,《盲视》《模仿》,后一部作为最难翻译的文本,中文译本今年六月可以买到。 #future
https://posts.careerengine.us/p/59ddbbd6c6265565b4af6a38
https://posts.careerengine.us/p/59ddbbd6c6265565b4af6a38
posts.careerengine.us
科幻 |《模仿行为》序章(《盲视》续作) | CareerEngine
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obsidian 的无限画布、白板组织连接插件。直接爆破画布笔记软件heptabase;作者还做了roam portal 以及谷歌浏览器类似插件。
#productivity
https://twitter.com/DharamKapila/status/1523759236932829184
#productivity
https://twitter.com/DharamKapila/status/1523759236932829184
Heptabase
A note-taking tool for visual learning.
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哈贝马斯对现俄乌战争看法 #society
https://www.resetdoc.org/story/jurgen-habermas-war-indignation-west-red-line-dilemma/
https://www.resetdoc.org/story/jurgen-habermas-war-indignation-west-red-line-dilemma/
Reset DOC
War and Indignation. The West's Red Line Dilemma
World-renowned philosopher Jürgen Habermas reflects on the West's dilemma in framing its political and military response to Putin's war on Ukraine
Judith with Head of Holofernes, 1630-1635
by Francesco Cairo #culture
by Francesco Cairo #culture
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by. Rino Stefano Tagliafierro 丨favorite artist #culture
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将被游戏定义的21世纪,“Manifesto for a Ludic Century 「游玩」世纪宣言”,纽约大学游戏中心的艺术教授、资深游戏从业者作,本篇是原文加评论。 #culture
https://www.gcores.com/articles/150951
https://www.gcores.com/articles/150951
Gcores
译介丨Eric Zimmerman 游玩世纪宣言:21世纪将被游戏定义 (2013) | 机核 GCORES
机核从2010年开始一直致力于分享游戏玩家的生活,以及深入探讨游戏相关的文化。我们开发原创的电台以及视频节目,一直在不断寻找民间高质量的内容创作者。 我们坚信游戏不止是游戏,游戏中包含的科学,文化,历史等各个层面的知识和故事,它们同时也会辐射到二次元甚至电影的领域,这些内容非常值得分享给热爱游戏的您。
大导演昆汀·塔伦蒂诺最喜欢的20部电影推荐 #culture
https://openculture.com/2022/05/quentin-tarantino-names-his-20-favorite-movies-covering-two-decades.html
https://openculture.com/2022/05/quentin-tarantino-names-his-20-favorite-movies-covering-two-decades.html
Open Culture
Quentin Tarantino Names His 20 Favorite Movies, Covering Two Decades
Quentin Tarantino's filmmaking career began thirty years ago — at least if you place its starting point at his first feature Reservoir Dogs in 1992.
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一篇舒服的文章,花园之于人类,海德格尔的花园 #culture
https://psyche.co/ideas/gardening-with-heidegger-from-mystery-to-truth-via-the-earth
https://psyche.co/ideas/gardening-with-heidegger-from-mystery-to-truth-via-the-earth
Psyche
Gardening with Heidegger: from mystery to truth, via the earth
The garden as a source of authority beyond human wisdom – on Martin Heidegger’s philosophy of gardening for truth
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“Our futurism is not nihilistic like cyberpunk and it avoids steampunk’s potentially quasi-reactionary tendencies: it is about ingenuity, generativity, independence, and community.”
Solarpunk(太阳朋克),赛博朋克的反面,另一种科幻美学,比起赛博朋克的虚无,太阳朋克是希望的城市和另一个未来。(更喜欢赛博朋克的未来) #culture
https://bluelabyrinths.com/2022/01/10/from-cyberpunk-to-solarpunk-technics-and-the-cities-of-the-future/
Solarpunk(太阳朋克),赛博朋克的反面,另一种科幻美学,比起赛博朋克的虚无,太阳朋克是希望的城市和另一个未来。(更喜欢赛博朋克的未来) #culture
https://bluelabyrinths.com/2022/01/10/from-cyberpunk-to-solarpunk-technics-and-the-cities-of-the-future/
Blue Labyrinths
From Cyberpunk to Solarpunk: Technics and the Cities of the Future
Recently, I came across a paper by the great historian, and philosopher of technology, Lewis Mumford, titled ‘Authoritarian and Democratic Technics’ (ADT). Mumford, who was an expert on cities and …
“赛博朋克:霓虹中国 (CyberNeon)”
这个视频做得很强,赛博朋克,威权主义下的未来繁荣。这也是和太阳朋克不同的地方,太阳朋克是光明世界,民主技术下的未来。 #society #culture
https://youtu.be/CZ4MOBSx2xw?list=LL
这个视频做得很强,赛博朋克,威权主义下的未来繁荣。这也是和太阳朋克不同的地方,太阳朋克是光明世界,民主技术下的未来。 #society #culture
https://youtu.be/CZ4MOBSx2xw?list=LL
YouTube
[UE4] 赛博朋克:霓虹中国 (CyberNeon)
[中文版本] Chinese Version:
大家好!
我想要分享一个耗时1年半的虚幻4独立游戏场景 赛博朋克:霓虹中国(CyberNeon)
所有的一切都是从0开始制作,制作过程中改动无数极力为了打造最顶尖的画面效果和视觉体验!
一项不可能的任务,被我一人完成! 经历了所有的制作环节! 包括设计,建模,UV, 贴图,Shader制作,灯光,动画,分镜头,渲染,粒子系统,后期处理效果。
全程使用Maya 2018进行建模,UV。 Substance Painter和Substance Designer进行制作贴图。…
大家好!
我想要分享一个耗时1年半的虚幻4独立游戏场景 赛博朋克:霓虹中国(CyberNeon)
所有的一切都是从0开始制作,制作过程中改动无数极力为了打造最顶尖的画面效果和视觉体验!
一项不可能的任务,被我一人完成! 经历了所有的制作环节! 包括设计,建模,UV, 贴图,Shader制作,灯光,动画,分镜头,渲染,粒子系统,后期处理效果。
全程使用Maya 2018进行建模,UV。 Substance Painter和Substance Designer进行制作贴图。…
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“谷歌插件周期表” 适合学生,写作、生产力等场景,里面有些熟悉的插件。按需探索。 #productivity
https://twitter.com/ericcurts/status/1525150910351036416
https://twitter.com/ericcurts/status/1525150910351036416
Twitter
Eric Curts
⚛️ Periodic Table of Chrome Extensions to help meet students' needs including speech to text, text to speech, readability, writing, productivity, brain breaks & more! From @dhorndorff docs.google.com/drawings/d/1hv… #edtech #GoogleEDU #accessibility
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