Render Network | RNDR - Announcements
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Verified Telegram announcements channel for the Render Network.

Official Chat:
https://t.me/RenderNetwork

Website:
https://render.x.io

Knowledge Base:
https://know.rendernetwork.com

Twitter:
https://twitter.com/rendernetwork
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Both RNP-013 and RNP-015 are going to a Final Vote today starting at 5pm PST. The vote will be open for six days.
The Final Vote for RNP-013: Year 1 Emissions Rebalancing and RNP-015: Availability Rewards is now closed.

Results:
RNP-013: Year 1 Emissions Rebalancing (Passed)
Approve: 1,683,000 (RENDER & RNDR) = 65.78%
Deny: 875,600 (RENDER & RNDR) = 34.22%


RNP-015: Availability Rewards (Passed)
Approve: 1,584,000 (RENDER & RNDR) = 93.14%
Deny: 116,600 (RENDER & RNDR) = 6.86%

RNP-013 Proposal: https://github.com/rendernetwork/RNPs/blob/main/RNP-013.md

RNP-015 Proposal: https://github.com/rendernetwork/RNPs/blob/main/RNP-015.md

Next step is implementation by the Render Foundation Team.
Today's X Article, "Unleashing the Future: Decentralized AI, DePIN, & Render" highlights why Jules Urbach and Emad Mostaque are quickly advancing efforts to decentralize and democratize AI.

You'll also get the TL/DR from "Solana DePIN Domination" this afternoon.
👇
https://x.com/rendernetwork/status/1799257101300097471
If you haven’t already, cast your final vote for RNP-000 Modification.

Voting period is closing in 2 hours — 5 PM PT!

RENDER SPL: https://nation.io/a/RenderNetwork/proposal/ea55f019-5731-4c76-8c8a-2d6a32a1b918

RNDR ERC-20: https://snapshot.org/#/rndrnetwork.eth/proposal/0xe722c42b652a29f7cc074958d88604b2efdbea9a1c6b2c17bb2d57303c5a1ec6
Final Reminder: Cast your final vote for RNP-000 Modification closing in 30 min!
This week’s X article covers the latest in the Render community, AI, and Solana.

The post includes a tutorial by LightsailVR’s Alex Pearce teaching users how to go from Octane for Blender to Octane Standalone to Render with high-quality and fast renders and more...

Check out the full article:
https://x.com/rendernetwork/status/1807953418733957246
If you missed our X article published this Saturday covering last week’s news and highlights in the community and AI, check it out here:

https://x.com/rendernetwork/status/1809745795274645776?s=46&t=YgNVDSGfUmLerd8BdbZ5JQ
Since the community voted for a move from RNDR (ETH) to RENDER (SOL) we have been waiting to see what the Central Exchanges would do. Here is what has been annouced so far:

Coinbase announced support of RENDER, but did not upgrade users.

Binance upgraded all users from RNDR to RENDER automatically.

OKX is upgrading all users from RNDR to RENDER automatically.

Kraken is upgrading all users from RNDR to RENDER automatically.

HTX is upgrading all users from RNDR to RENDER automatically.

MEXC is upgrading all users from RNDR to RENDER automatically.

Crypto.com is upgrading all users from RNDR to RENDER automatically.

We will update you as more CEXs announce their plans.

If you hold self custody, you can upgrade and find instructions here: https://renderfoundation.com/upgrade

You can choose to upgrade, BUT DO NOT HAVE TO. No action is required.


As always, be careful of scammers.
Dive into this week’s X Article to get the latest scoop on all things Render Network and AI!

https://x.com/rendernetwork/status/1812990296965149063
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Belgian VFX artist Gilles Augustijnen's journey from concept artist to VFX professional on Amazon Prime's 'The Peripheral' exemplifies the transformative power of cutting-edge rendering technology.

Watch the full talk here ▶️
https://www.youtube.com/watch?v=r8q1xHmfOME

Key insights:

- Emmy-winning VFX Supervisor Jay Worth (Westworld, Fallout) recognized Augustijnen's potential, despite his lack of formal VFX experience

- 'The Peripheral', helmed by Westworld creators, demanded state-of-the-art VFX for its near-future sci-fi narrative

- Augustijnen leveraged the Render Network to achieve studio-quality results as an independent solo artist.

Technical achievements:

- Utilized GPU-accelerated rendering for rapid iterations on large production scale scenes

- Implemented a streamlined workflow across Cinema 4D, Houdini, OTOY’s OctaneRender, and After Effects

- Achieved unprecedented creative freedom through the cloud-based rendering solution

#VFX #RenderNetwork #VisualEffects