League of Ancients [Official] Announcement
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The first stage in developing in-game assets is solidifying the concept. It is important to ensure that it is faithful to the lore and ties in to the overall aesthetic of the game. This is usually done by fleshing out a good number of ideas via sketches, so that the entire team can visualise what the final product would look like.

As simple as sketching may sound (please don’t tell our artists that), there are many elements that they have to consider before starting. Such as: the story behind it, the display and scaling in-game, and most importantly, does it look cool? ;)

From the 8 different iterations shown, we’ve chosen to combine elements from options D and H to depict our Luminous Stronghold base structures. Which one is your favourite?

#StayTuned as we reveal more about the next step in this process!

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The next stage after finalising a concept sketch is making it functional.

🖼 Orthographic views showcase finer details that may not be fully depicted through 2D paintings, while the different perspectives help the team envision how different parts come together as a whole.


🔎 By breaking an object down into components, the 3D artist can easily determine:

🔹 Where each element should be placed
🔹 How far apart they should be
🔹 How much space is needed for animation and VFX

We hope you guys like these little insights into our game dev process.

#StayTuned for the next update where we’ll bring you through the 3D modelling stage.

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Here’s where the 3D process begins! After blocking out the main shapes, artists take a considerable amount of time to recreate every single detail from the concept art.

🧱 Laying down textures, carving, and sculpting them into the model, just like working with clay.

3D artists also have to consider the balance between aesthetics and working within polycount limits to ensure that it is playable on mobile devices.

🔹 Higher polycount = more detailed and realistic
🔹 Lower polycount = better in-game performance


#StayTuned as we reveal the final model for our Luminous Base tower!

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The development process from the initial sketch to the 3D model is certainly a taxing one. Presenting the final 3D models for the Luminous Base structures 💎


While high poly models are the truest reflection of our artist’s vision, in reality, adjustments will be made during integration for better in-game performance—especially on mobile devices📱

Ultimately, the last step is to add in the final textures to match the game’s overall aesthetics and prepare for implementation.


#StayTuned for its final form in our next post!

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The highly anticipated 🪙 Yield Farming 🪙 is dropping soon!

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#StayTuned for upcoming announcements in the coming days.

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“I like the confidence shown in her eyes.”— Gavin, Game Development Lead.

Drawing her bow, eyes locked on her target, her determination radiating from her gaze. As if she’s broken free from the shackles that bind her to this vengeful path.

This sketch will be finalised as the main splash art for the character’s preview and will be used for other assets such as character banners and loading screens. Hence, a more dynamic posture like option D would bring in that moment of excitement visually compared to a more stand-still one like A and C.

So, what do you think? Which option did you like the most?
#StayTuned to follow Atalanta’s journey in the next Hero of the Month update.

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