League of Ancients [Official] Announcement
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Official Announcement Channel for #LOAders!

Get all your updates here.
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In case you missed it, here's a summary of all our Marketplace updates this week: https://leagueofancients.co/Marketplace-Fees-Summary

We'll also be having an AMA soon, check the previous post for details!

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It's happening tomorrow!
Tune in at 1pm UTC live in Discord and have all your burning questions about our NFT Marketplace answered.
🟣 discord.gg/LOA

AMA Contest is still running! Ask away: https://forms.gle/4xGksgoSkyULKB6k7

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Get in-depth insights about the NFT Marketplace from LOA’s Product Development Lead - Sir Ken!

Limited seats available, tune in now: http://discord.gg/LOA

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The first stage in developing in-game assets is solidifying the concept. It is important to ensure that it is faithful to the lore and ties in to the overall aesthetic of the game. This is usually done by fleshing out a good number of ideas via sketches, so that the entire team can visualise what the final product would look like.

As simple as sketching may sound (please don’t tell our artists that), there are many elements that they have to consider before starting. Such as: the story behind it, the display and scaling in-game, and most importantly, does it look cool? ;)

From the 8 different iterations shown, we’ve chosen to combine elements from options D and H to depict our Luminous Stronghold base structures. Which one is your favourite?

#StayTuned as we reveal more about the next step in this process!

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Long-term economic sustainability, strategies to protect token value…we covered these and more in our recent AMA! Here's a summary for those who missed it, while the full video recording will be uploaded soon.

Over 430 questions were submitted - find out if yours won 80 $LOA tokens now!

📖: https://leagueofancients.co/MarketplaceEconomy-AMA

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During our Marketplace AMA held on the 20th, Sir Ken answered many interesting questions submitted by the community.

Watch the video recap for his insights on long-term sustainability, LOA's secondary token and more!

Link: https://youtu.be/mUnllX1j_m0

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The next stage after finalising a concept sketch is making it functional.

🖼 Orthographic views showcase finer details that may not be fully depicted through 2D paintings, while the different perspectives help the team envision how different parts come together as a whole.


🔎 By breaking an object down into components, the 3D artist can easily determine:

🔹 Where each element should be placed
🔹 How far apart they should be
🔹 How much space is needed for animation and VFX

We hope you guys like these little insights into our game dev process.

#StayTuned for the next update where we’ll bring you through the 3D modelling stage.

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Here’s where the 3D process begins! After blocking out the main shapes, artists take a considerable amount of time to recreate every single detail from the concept art.

🧱 Laying down textures, carving, and sculpting them into the model, just like working with clay.

3D artists also have to consider the balance between aesthetics and working within polycount limits to ensure that it is playable on mobile devices.

🔹 Higher polycount = more detailed and realistic
🔹 Lower polycount = better in-game performance


#StayTuned as we reveal the final model for our Luminous Base tower!

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The development process from the initial sketch to the 3D model is certainly a taxing one. Presenting the final 3D models for the Luminous Base structures 💎


While high poly models are the truest reflection of our artist’s vision, in reality, adjustments will be made during integration for better in-game performance—especially on mobile devices📱

Ultimately, the last step is to add in the final textures to match the game’s overall aesthetics and prepare for implementation.


#StayTuned for its final form in our next post!

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We're sure everyone's curious about what we've been up to since the last State of LOA update.
So, it’s time we gave everyone a quick catch-up on our current ongoing efforts.
📖: https://leagueofancients.co/State-of-LOA
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After weeks of anticipation, the long-awaited Dev Diaries Episode 3 is OUT! 🥳🥳

Tune in to meet the talented voices behind some of your favourite LOA heroes.
📹: https://youtu.be/NckPWwdFDF4

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☁️ Cloud service providers play an important role in providing the infrastructure and platforms needed to host projects securely and seamlessly.

Picking the right provider is no easy task, as we have to evaluate the features and tools that best fit with our future goals and strategies.

After much consideration, these 3 industry giants were shortlisted.

Which is your preferred choice? Let us know by voting: shorturl.at/kvOV9

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Since Leon Fist's debut earlier this year, many have been anticipating the next hero reveal. Wait no more, as it’s time for us to showcase the next Hero of the Month!

So, who do you think is coming next?

Is it The Rogue Assassin, Yasuke? Or The Queen of Atanesia, Atalanta?
Vote now: shorturl.at/ckqwN

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Unveiling the Luminous base structure in its final form! 💎

Learn more about how this model will be further processed for game integration on IG.
📸: https://instagram.com/leagueofancientsofficial/

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League of Ancients is now powered by AWS 😎

Being part of the Activate Portfolio program will greatly benefit LOA, as AWS’ forward-thinking approach to innovation is in line with our vision to redefine the GameFi space.

The knowledge we obtain will be put to good use in further enhancing our technology and services for the community.

Learn more about why we’ve selected AWS as our cloud service provider here: https://leagueofancients.co/Powered-By-AWS

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“I’ll hunt them down…one by one!”

Introducing the Queen of Atanesia herself—Atalanta!

Elegant but ruthless, she’s no ordinary flower. After the fall of the Atanesian Kingdom, Atalanta’s path is one filled with vengeance and sorrow.

Read Atalanta’s full origin story here: https://leagueofancients.co/Origin-Story-Atalanta

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