Forwarded from AASTU SE Notes π & Quizzesβ (πͺππ€)
Chapter 4οΈβ£: Legal Matters βοΈ - Licenses, Copyrights, Trademarks, and Patents
When working with Open Source Software (OSS), understanding its legal components is crucial. Here's a quick overview:
A license determines how users can interact with software. Consider these key aspects:
Open source licenses govern the distribution and modification of software, outlining rights and obligations for users, developers, and distributors.
1. Permissive Licenses π
These licenses allow users to do almost anything, including integrating software into proprietary products. Examples:
- MIT License β
- Apache License 2.0 π
- BSD License π₯
2. Copyleft Licenses β»οΈ
These require derivative works to be licensed under the same or compatible terms, ensuring freedoms are preserved. Examples:
- GNU General Public License (GPL) π§
- GNU Lesser General Public License (LGPL) π
- Affero General Public License (AGPL) π
Key Characteristics of Copyleft Licenses
π Reciprocity: Derivatives must follow the same license.
π Freedom: Run, study, share, and modify the software.
π₯ Community-Driven: Promotes collaboration.
Examples of Copyleft Licenses
3. Other Licenses
Creative Commons π¨: For non-software works like content and art.
Public Domain π: Works free from copyright protection.
Ways to Manage Β©οΈ ownership in Open Source:
1οΈβ£ Ignore It: Assume contributions are public domain, no formal copyright.
2οΈβ£ CLA: Contributors grant permission but keep their copyright.
3οΈβ£ CAA: Contributors transfer copyright to the project.
Legal documents managing contributions to OSS projects:
Some companies relicense open-source software as proprietary. Reasons include:
π°Commercialization: Monetizing the software.
πStrategic Shift: New business focus.
πΉControl: Managing development and distribution.
π‘IP Protection: Preventing unauthorized use.
Introduction and Terminologies π
When working with Open Source Software (OSS), understanding its legal components is crucial. Here's a quick overview:
License π: A legal instrument granting permission to use a copyrighted work under specific terms.
Copyright Β©οΈ: Exclusive rights granted to creators for the use and distribution of their original work.
Trademark β’οΈ: A symbol, word, or phrase legally registered to represent a company or product.
Patent π: Grants exclusive rights to an invention for a specific period.
Aspects of Licenses and Choosing a License π§Ύ
A license determines how users can interact with software. Consider these key aspects:
Permissiveness π―: How restrictive the license is.
Copyleft β»οΈ: Whether derivative works must also be open source.
Patent Grants π‘: Does the license include patent protection?
Commercial Use πΌ: Can the software be used commercially?
Compatibility π€: Does it align with other free licenses?
Enforcement π: How will violations be managed?
Types of Open Source Licenses ππ
Open source licenses govern the distribution and modification of software, outlining rights and obligations for users, developers, and distributors.
1. Permissive Licenses π
These licenses allow users to do almost anything, including integrating software into proprietary products. Examples:
- MIT License β
- Apache License 2.0 π
- BSD License π₯
π MIT License Overview
Key Features:
Permissive βοΈ: Minimal restrictions.
Attribution π: Original copyright notice required.
No Warranty β: "As is" software.
When to Use: Ideal for libraries, tools, or frameworks meant for community sharing.
Popular Projects: Ruby on Rails, Node.js, Bootstrap.
π Apache License 2.0 Overview
Key Features:
Permissive βοΈ: Commercial use allowed.
Patent Grant π: Protects against patent trolls.
Attribution π: Retain copyright notice.
No Warranty β: Provided "as is."
When to Use: Perfect for large-scale, enterprise-level projects.
Popular Projects: Kubernetes, Android, Docker.
π BSD License Overview
Key Features:
Permissive βοΈ: Flexible for commercial and academic use.
Attribution π: Retain copyright notice.
No Warranty β: Provided "as is."
When to Use: Great for open-source libraries, tools, or research projects.
Popular Projects: FreeBSD, Flutter, Kubernetes.
2. Copyleft Licenses β»οΈ
These require derivative works to be licensed under the same or compatible terms, ensuring freedoms are preserved. Examples:
- GNU General Public License (GPL) π§
- GNU Lesser General Public License (LGPL) π
- Affero General Public License (AGPL) π
Key Characteristics of Copyleft Licenses
π Reciprocity: Derivatives must follow the same license.
π Freedom: Run, study, share, and modify the software.
π₯ Community-Driven: Promotes collaboration.
Examples of Copyleft Licenses
GPL: Ensures derived works remain open source.
LGPL: Allows linking to proprietary software.
AGPL: Extends copyleft to network-based software.
MPL: Balances open-source and proprietary interests.
3. Other Licenses
Creative Commons π¨: For non-software works like content and art.
Public Domain π: Works free from copyright protection.
Contributor Agreements π€
Ways to Manage Β©οΈ ownership in Open Source:
1οΈβ£ Ignore It: Assume contributions are public domain, no formal copyright.
2οΈβ£ CLA: Contributors grant permission but keep their copyright.
3οΈβ£ CAA: Contributors transfer copyright to the project.
Legal documents managing contributions to OSS projects:
πContributor License Agreement (CLA): Contributors retain ownership but grant project maintainers a license.
πCopyright Assignment Agreement (CAA): Transfers copyright ownership to the project.
πDeveloper Certificate of Origin (DCO): Certifies the right to submit contributions.
Proprietary Relicensing π
Some companies relicense open-source software as proprietary. Reasons include:
π°Commercialization: Monetizing the software.
πStrategic Shift: New business focus.
πΉControl: Managing development and distribution.
π‘IP Protection: Preventing unauthorized use.
Forwarded from AASTU SE Notes π & Quizzesβ (πͺππ€)
π‘ππ£π₯ π₯π¨π π
Trademarks, Patents, and Copyright π·βοΈπ
ββββββββββββ
The curtainβs liftedβnow itβs your turn to unleash the power of Open Source Software! ππ»
ββββββββββββ
Trademarks, Patents, and Copyright π·βοΈπ
1. Trademarks β’οΈ
Definition:
Trademarks are symbols, names, words, logos, or other devices that identify and distinguish products or services of a particular source from others.
Purpose:
- Protects brand identity π‘
- Ensures consumers can identify the origin of goods or services π
In OSS:
- Trademarks maintain the integrity of an OSS project by preventing unauthorized or confusing use of the project's name and logo.
- Example:
The name "Linux" π§ is a registered trademark of Linus Torvalds.
Only authorized parties can use the name to avoid misleading users.
2. Patents π
Definition:
Patents provide legal protection for new, useful, and non-obvious inventions.
Purpose:
- Grants inventors exclusive rights to use and implement their inventions for a specified period π°.
- Prevents others from making, using, or selling the patented invention without permission.
In OSS:
- Some OSS licenses include patent clauses to protect users and developers from patent claims.
- Example:
The Apache License 2.0 π includes an explicit patent grant from contributors to users, providing legal protection against patent litigation.
3. Copyright Β©οΈ
Definition:
Copyright grants the creator of original work exclusive rights to its use and distribution for a limited time.
Purpose:
- Protects creative works (e.g., software code) by granting the creator exclusive rights to:
βReproduce π¨.
βDistribute π€.
βCreate derivative works π .
In OSS:
- Copyright holders can license their software under OSS licenses, granting specific rights to users and contributors.
- Example:
An author retains the copyright for an OSS project but can use licenses like GPL, MIT, or Apache to allow others to use, modify, and distribute the software under defined terms.
Collaborative Development:
- Many OSS projects require contributors to sign agreements like:
π Contributor License Agreements (CLAs)
π Developer Certificate of Origin (DCO)
- These agreements ensure maintainers have the necessary rights to:
π Use contributions.
π Re-license contributions.
- Helps manage copyright ownership and compliance with licensing terms.
ββββββββββββ
The curtainβs liftedβnow itβs your turn to unleash the power of Open Source Software! ππ»
ββββββββββββ
π2π₯1
Forwarded from Dagmawi Babi
@Nebil_Alghazi and @Mjddwl made a VSCode extension that converts your flutter project to the Clean Architecture model.
Features:
β’ Auto-generate clean architecture layers: core, data, domain, presentation
β’ Create/remove feature folders in seconds
β’ Saves time with boilerplate code generation
Contribute or star β¨
β’ github.com/resourceful-nebil/Flutter-Clean-Architecture-Starter-Kit-Template
#CommunityShowcase #Extensions
@Dagmawi_Babi
Features:
β’ Auto-generate clean architecture layers: core, data, domain, presentation
β’ Create/remove feature folders in seconds
β’ Saves time with boilerplate code generation
Contribute or star β¨
β’ github.com/resourceful-nebil/Flutter-Clean-Architecture-Starter-Kit-Template
#CommunityShowcase #Extensions
@Dagmawi_Babi
β‘4π2π1
Calling All AASTU Students: Join UniHack 2025!
Are you ready to innovate, solve challenges, and showcase your skills? UniHack 2025 is exclusively for AASTU students, offering you the platform to turn your ideas into impactful projects.
Who Can Apply?
This event is exclusively for AASTU students from any department. Whether youβre a coder, designer, or idea generator, thereβs a place for you at UniHack!
Donβt miss this incredible opportunity to represent AASTUβs innovation and talent.
Spaces are limited, so apply today and get ready to innovate!
Please open Telegram to view this post
VIEW IN TELEGRAM
Forwarded from Miss Tech
Good news!
One of my clients is seeking Senior .NET Developers to join their team. After successfully hiring for this position recently, they are looking to hire additional people.
This role focuses primarily on .NET development, but candidates with experience in React for front-end development will have a distinct advantage. If you are a developer eager to work on this project, this opportunity is for you!
Apply Here: https://forms.gle/QAASyjATP2sHJP9c8
One of my clients is seeking Senior .NET Developers to join their team. After successfully hiring for this position recently, they are looking to hire additional people.
This role focuses primarily on .NET development, but candidates with experience in React for front-end development will have a distinct advantage. If you are a developer eager to work on this project, this opportunity is for you!
Apply Here: https://forms.gle/QAASyjATP2sHJP9c8
Forwarded from Miss Tech
Is anyone participating in the Advent of Code?
In case you are interested:
https://adventofcode.com/
In case you are interested:
https://adventofcode.com/
Forwarded from Cyber Techβ’
βπ°Top 10 Must-Have Gadgets for a High-Tech Workspaceπ°
πThis article will pick up 10 tools a must-have of the ultimate for a high-tech facility.
πArticle Link - https://bit.ly/3ZtH1Ts
(Click On First Website)
β @Anonymous_CreeWzβ
πThis article will pick up 10 tools a must-have of the ultimate for a high-tech facility.
πArticle Link - https://bit.ly/3ZtH1Ts
(Click On First Website)
β @Anonymous_CreeWzβ
π1
Forwarded from Ethio α΄α'Λ’ (POLY)
α α°αα α΅αα΅ αα α αα?π
π¦#Shareπ¦
π©βπ» @ethio_techs π¨βπ» @ethio_techs π©βπ»
π¦#Shareπ¦
π©βπ» @ethio_techs π¨βπ» @ethio_techs π©βπ»
π7
The Microbe That Could Protect Humans from Space Radiationπ π¦
A recent study reveals how Deinococcus radiodurans (nicknamed "Conan the Bacterium") survives radiation doses up to 5,000 times higher than lethal levels for humans. Researchers discovered that the combination of manganese ions, phosphate, and peptides forms a powerful antioxidant that enhances the bacterium's resistance. This finding could lead to innovative solutions for protecting humans from radiation in space exploration and radiological emergencies.
#RadiationResistance #DeinococcusRadiodurans #SpaceExploration #Innovation #GDGAASTU
Please open Telegram to view this post
VIEW IN TELEGRAM
Forwarded from AASTU SE Notes π & Quizzesβ (πͺππ€)
β Software Configuration Management
Forwarded from AASTU SE Notes π & Quizzesβ (πͺππ€)
SCM.wav
55.8 MB
π Audio Overview, 1-7
Forwarded from AASTU SE Notes π & Quizzesβ (πͺππ€)
π§ Distributed Systems (to spice upπ§your studies)
Forwarded from AASTU SE Notes π & Quizzesβ (πͺππ€)
Distributed Systems - Introduction.wav
87.9 MB
π Chapter 1
Forwarded from AASTU SE Notes π & Quizzesβ (πͺππ€)
Distributed Systems - Architectures.wav
76.3 MB
π Chapter 2
Forwarded from AASTU SE Notes π & Quizzesβ (πͺππ€)
Distributed Systems - Processes.wav
61.5 MB
π Chapter 3
Forwarded from AASTU SE Notes π & Quizzesβ (πͺππ€)
Distributed Systems - Communication.wav
37.8 MB
π Chapter 4
Distributed Systems - Coordination.wav
32.6 MB
π Chapter 5
Distributed Systems - Naming.wav
50.8 MB
π Chapter 6
π1